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Qube review
Qube review









qube review

These green cubes, once placed on a panel, allow you to then spawn a cube that can be used in a number of ways with the two previous mentioned cubes. While the orange cubes create panels that you can then extend out, allowing you to reach ledges that might be too high, or potentially hold other objects such as the final ability in the form of green cubes. The blue cubes allow you to create jump pads that you can then jump on or bounce other objects off of. The mechanics starts off simple enough, you’re given access to three different cube abilities, each represented by a specific color, that can be placed on white panels within the environment. The puzzle mechanics, however, are a beautiful blend of the simplistic and complex and where Q.U.B.E. Almost the entire game outside of the puzzle solving can be summed up as Amelia powering up various machines for plot reasons. As interesting as the dialogue and those elements were though, the constant plot objectives of solving puzzles to reach a switch and power things up felt repetitious, far sooner, rather than later. Not everything is as it appears though, without spoiling anything, let’s just say there is a certain extraterrestrial element throughout the story that kept me interested. After waking up inside a cube-patterned structure, you’re aided by Commander Emma Sutcliffe, who guides you along over a communication system, all while seemingly being purposely vague and sketchy. This time around you play as Amelia Cross, an archaeologist, who is seemingly stranded in what appears to be an alien landscape. Everything from the gorgeous aesthetic and lonely atmosphere, to the sound design and voice acting, to the puzzles themselves - all of it is a step forward.

qube review

However, what Toxic Games have pulled off with the sequel is nothing short of impressive. had any actual plot, so I could never see myself wanting to play the original build of that game. Ironically, only the Director’s Cut version of Q.U.B.E. If it wasn’t for the original game’s plot hook of being trapped on an alien vessel on a crash course for Earth, I probably would have never even completed it. 2 in pretty much every aspect is a massive step ahead from its predecessor, a predecessor that I would definitely drop into the category of mediocrity. Thankfully, mediocrity isn’t something that applies to Q.U.B.E. Basically, mediocrity within the puzzle genre is death - making it a pretty difficult genre to get right. Others, such as the Portal series for example, can maintain interest or curiosity from solid writing and a great sense of humor. Some games, such as The Witness for example, can survive on their puzzle design, mechanics, and beautiful aesthetic alone. Even if the puzzles are somewhat mediocre at best, if there no interesting hook or plot thread to keep prodding you along, then why even bother attempting to solve the puzzles in the first place? If there is no satisfaction or great eureka moments from solving a difficult puzzle in the game you’re playing, then chances are, you’ll probably be too bored to even continue. All these mechanics work well enough and keep the player's attention, however there are two noticeable weak spots both mechanically and practically.Puzzle games live or die by their progression within the game and the puzzles themselves. Each curated environment is free to explore, but interacting with puzzles generally maintains a loop of finding the missing key, gear, or lever, and interacting with that object's counterparts. There are also elements of games like Amnesia: The Dark Descent, where Arthur is seemingly in some other reality entirely and, whether something is truly there or not, he begins to flee in horror. The Alien Cube plays like a mix between a first-person horror adventure game, and a point and click puzzle game. Related: Call Of The Sea Review: Putting The Love Into Lovecraft Unknown to Arthur, that inheritance includes an unknown familial connection to a mysterious cult, unsettling notes, horrifying visions, and a strange, alien cube.

qube review

The Alien Cube tells the story of Arthur, an ordinary man who receives a letter from his missing uncle saying that he's likely dead, and that Arthur is the receiver of his inheritance. Much like its spiritual predecessor Land of Pain, The Alien Cube is a first-person Eldritch horror game by sole game developer Alessandro Guzzo.











Qube review